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They are completely, 100% open source. I even have the CitiesOnline code included, so you can see how I was planning on integrating with a site using an atypical approach (namely, using cities3d:// as a launch protocol for games). I won't be working on either of these projects again, so each of them is in their final (from my point of view) state. I've put the code up as publicly as I can so that anyone who is interested can do what they want: hack it, publish it, learn from it, criticize it, or even... build upon it. Cities3D is dead, long live Cities3D!
Thanks. My wife and I appreciate all the time you've spent making this great game.
Thank you for publishing this code online.
I can't get it to work with Visual Studio 2012. Do you have some tips for me?
In which IDE did you compile/build it?
will there be any servers soon?